Java is known by most software developers. With this language, it’s possible to create everything, including a game or an online platform that looks like this playamo.com site. These tips will help you learn Java.
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Understand your goal beforehand. For example, the goal could be to work as a Java developer. To do this, find out what a junior should know by googling it. Make a rough training schedule and outline milestones. Don’t be embarrassed to refine and detail your plan regularly.
Would you like to trust the experts and proven educational programs to enroll in a Java course or to learn on your own? The first option is more complicated and time-consuming, the second is easier and faster, but you will have to pay for the courses.
Make your studying part of your life. The study, even a little, but every day. Regular, long-term effort will do you more good than occasional spurts.
Here are two books for beginners. These are Java Programming Easy Steps by Mike McGrath and Head First Java by Bert Bates and Kathy Sierra. The first one is short, 193 pages, very simply written. It’s good for learning the basics. The second is three times as long, 720 pages, covers a lot more topics, and is fun and accessible about complicated things, such as object-oriented programming.
Programming is 20% of theory and 80% of practice. Or even 10% of theory and 90% of practice. Practice writing code every day. There are many sites where you can practice programming – find one to your liking. The Java book should be full of exercises and assignments, so don’t neglect them.
Reread the text and code you can’t understand all the way through, over and over again. And with each time, it will become clearer and clearer.
They say that the right question already contains 50% of the answer. It’s impossible to answer an unspecified question. When discussing code, don’t take screenshots, don’t share sheets in messages. Master tools that allow you to share code via a link, such as codeshare.io or github.com. But there are questions you shouldn’t ask. For example, “how does this piece of code work?” Or “what happens if you change this in the code?” You have an editor and a compiler. Write it, change it, compile it, run it, and see for yourself.
Also Read: Robotics – How Robots Will Help In Education
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